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Runtime Error on Windows Store SDK 10 Universal

Posted: Wed Sep 09, 2015 11:25 am
by Joel
Hi all,

FINAL UPDATE

Good news! The bug is finally fixed and we will be providing full support for Windows 10 Universal (UWP) and Windows 8.1 Universal in v2.7.0, and a performance boost for all Windows Store and Mobile platforms.

UPDATE

We're currently aware of a the following bug when trying to run for Windows Store using the Windows 10 Universal SDK.

The bug appears to be at Unity's end, but we'll keep you updated.

In the meantime, here is the Bug Report.

Here's the error message you may receive:
Could not load file or assembly 'Windows.Foundation.UniversalApiContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
All the best,
Joel

Re: Build Error when building for Windows Store SDK 10 Unive

Posted: Thu Oct 01, 2015 3:41 pm
by Joel
Just an update from Unity:
Hi,

Thank you for the bug report. The issue is reproduced and now forwarded to developers for fixing. The fix will be available in later releases.

Regards,
Kazimieras
Unity QA Team
So it looks like this will be getting fixed, but unfortunately no indication of when.

- Joel

Re: Build Error when building for Windows Store SDK 10 Unive

Posted: Thu Oct 15, 2015 4:35 pm
by Joel
So it looks like the bug is fixed in the latest patch, but we're now encountering another bug at their end where any WSA-specific code in WSA plugins are causing the following error:
Could not load file or assembly 'Windows.Foundation.UniversalApiContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
I've submitted another bug report HERE and will let you know when Unity provide us with more information.

- Joel