Saving does not work on some mobile devices
Posted: Sat Dec 23, 2023 12:52 pm
hello,
Currently, ES3 is used in mobile games to locally store binary data (zip-compressed xml data) received from the server.
The storage function is as follows.
public void UpdateCommonData(CommonDataType type, byte[] compressedData)
{
ES3.SaveRaw(compressedData, getCommonDataFileName(type));
}
It works normally on most devices, but on some devices it seems like the file cannot be saved. However, it is not being saved, but no other errors are occurring.
I have attached the current ES3 settings.
Do you have any issues related to this?
Currently, ES3 is used in mobile games to locally store binary data (zip-compressed xml data) received from the server.
The storage function is as follows.
public void UpdateCommonData(CommonDataType type, byte[] compressedData)
{
ES3.SaveRaw(compressedData, getCommonDataFileName(type));
}
It works normally on most devices, but on some devices it seems like the file cannot be saved. However, it is not being saved, but no other errors are occurring.
I have attached the current ES3 settings.
Do you have any issues related to this?