globalMipmapLimit not supported warning
Posted: Tue Feb 14, 2023 8:54 am
Hi, I imported ES3 into a Unity2022 project and got a warning regarding ES3Type_RenderTexture.cs and the fact that Texture.globalMipmapLimit is obsolete and one should use QualitySettings.globalTextureMipmapLimit or Mipmap Limit Groups instead.
I don't think it's going to be an issue for my project as I don't save RenderTextures, but since there's no mention of this on the forums upon searching for this issue, I thought I'd bring it up.
Keep up the awesome work
I don't think it's going to be an issue for my project as I don't save RenderTextures, but since there's no mention of this on the forums upon searching for this issue, I thought I'd bring it up.
Keep up the awesome work