Re: Performance Penalties: ES3 vs referencing methods
Posted: Wed Mar 01, 2023 8:02 am
I have a bit of a problem. It seems that the scope or lifetime of the files stored in cache is limited to that one run. If I run the game, stop it, and then run the game again, a KeyExists method returns false (whereas doing the same using a non-cache save system returns true).
Is there a workaround for this? I'd like to keep the performance gains with the use of cache, but would also like certain data to persist between gaming sessions.
Is there a workaround for this? I'd like to keep the performance gains with the use of cache, but would also like certain data to persist between gaming sessions.