Saving/Loading works perfectly in editor, but build does not work.
Posted: Wed Jul 06, 2022 5:39 am
Everything saves and loads perfectly when I am in the Unity engine, but not in my build.
Things appear to be saving correctly into my persistent data directory.
However, when I go to load them, I get:
When I look into the save file, I can see that this ID is in-fact the one that is saved for the field that I want.
The field in question is just a reference to a prefab. I have already tried adding this reference to the manager by right clicking. Is there a way to avoid having to do this? I am guessing that is what "Use Global References" does, but I couldn't find documentation.
I can confirm that the settings are being loaded due to the custom save file name "blahblahblah.dat"
I am not using encryption.
Unity version 2022.1.7f1
Things appear to be saving correctly into my persistent data directory.
However, when I go to load them, I get:
Code: Select all
Reference with ID 2508162986731101735 could not be found in Easy Save's reference manager.
The field in question is just a reference to a prefab. I have already tried adding this reference to the manager by right clicking. Is there a way to avoid having to do this? I am guessing that is what "Use Global References" does, but I couldn't find documentation.
I can confirm that the settings are being loaded due to the custom save file name "blahblahblah.dat"
I am not using encryption.
Unity version 2022.1.7f1