Should I use prefabs?
Posted: Tue Apr 26, 2022 5:07 am
My game is a single scene so I've been instantiating a pre-existing gameobject rather than a prefab to avoid creating huge numbers of scene references on awake.
Now that I'm setting up Easy Save, I have discovered I need to recreate the entire clone from scratch, rather than just loading and modifying a prefab. Worse, I am not able to serialize some things like particles and textmesh pro components.
If I change my scene to instantiate prefabs instead, will Easy Save gracefully handle unsupported components, assuming I don't need to change them? I am using autosave exclusively.
Now that I'm setting up Easy Save, I have discovered I need to recreate the entire clone from scratch, rather than just loading and modifying a prefab. Worse, I am not able to serialize some things like particles and textmesh pro components.
If I change my scene to instantiate prefabs instead, will Easy Save gracefully handle unsupported components, assuming I don't need to change them? I am using autosave exclusively.