Hello!
I'm having a lot of troubles saving a GameObject in the scene (i'm trying to use the ES3 Auto Save script).
I set the "Save Children" and this causes the editor to freeze several minutes.
The resulting es3 file is a 3MB file which is quite big, it basically contains all the attributes of the GameObject + Scripts.
My question is, is there any way to avoid saving all the non changed stuff?
This is a prefab so I expect the ES3 asset to know this and avoid saving fields which are not changed compared to the original prefab state, right?
Is there any way to avoid saving the non-changed data?
NOTE: I have an i7 4790k so it's powerful enough.
Thanks for the amazing product. If needed I can provide the purchase id.
Saving gameobject editor frozen
Re: Saving gameobject editor frozen
Hi there,
If you want to choose what is saved, you can deselect each Component in the Auto Save window, or press the cog next to the Component to select which fields are stored, as described in the Auto Save guide:
https://docs.moodkie.com/easy-save-3/es ... hout-code/
Note that you should not add an Auto Save Component directly and should only use the Auto Save functionality through the Auto Save window.
All the best,
Joel
If you want to choose what is saved, you can deselect each Component in the Auto Save window, or press the cog next to the Component to select which fields are stored, as described in the Auto Save guide:
https://docs.moodkie.com/easy-save-3/es ... hout-code/
Note that you should not add an Auto Save Component directly and should only use the Auto Save functionality through the Auto Save window.
All the best,
Joel
Re: Saving gameobject editor frozen
Thanks a lot for the fast answer!
Is there any other workflow if the prefabs are instantiated at runtime?
I basically have a dungeon generator with rooms:
each room is a prefab with some other prefabs inside (furniture and items)
Thanks again
Is there any other workflow if the prefabs are instantiated at runtime?
I basically have a dungeon generator with rooms:
each room is a prefab with some other prefabs inside (furniture and items)
Thanks again
Re: Saving gameobject editor frozen
I'm afraid I'm not sure I understand what you mean. Just to clarify, Auto Save supports prefabs.Is there any other workflow if the prefabs are instantiated at runtime?
All the best,
Joel