Saving procedurally instantiated prefabs
Posted: Sun Apr 11, 2021 6:00 pm
Hey! I believe it should be a common task, but I’m not fully understand the concept so I’m not sure what exactly I need to search.
I have a scene with procedurally instantiated Prefabs. I’m using MapMagic to populate scene with objects. With the same “seed” same prefabs always instantiated in the same place. Is there a way I could save/load this instantiated prefabs state with EasySave?
Let’s say I instantiate red cubes on scene start, during the gameplay some of them were colored green. Can I save this state, so on next scene load my instantiated cubes will be colored accordingly?
I have a scene with procedurally instantiated Prefabs. I’m using MapMagic to populate scene with objects. With the same “seed” same prefabs always instantiated in the same place. Is there a way I could save/load this instantiated prefabs state with EasySave?
Let’s say I instantiate red cubes on scene start, during the gameplay some of them were colored green. Can I save this state, so on next scene load my instantiated cubes will be colored accordingly?