Select components to save in non-auto save mode
Posted: Sun Apr 04, 2021 1:03 am
Hi,
I just purchased ES3. I have a question about non-auto save.
I have few fairly simple game objects that I want to save, but I want to exclude few components on those game objects (for example, Polygoncollider, Transform). I know I can update PolygonCollider ES3 script to exclude those, but then it will apply to all Transforms, Polygoncolliders.
In short, the view that gets enabled when I set it for Auto Save, can that be used in non-autosave mode? In that view, I can select each component that I want to save for each gameObject. But, I am not able to find a way to use this when I am not using auto-save.
I think I am missing something fundamental in my approach.
---Update---
I kind of found a way to solve this. I am using auto-save without specific events. I am manually saving data using ES3AutoSaveMgr.Current.Save(). It is working as expected.
Thanks.
I just purchased ES3. I have a question about non-auto save.
I have few fairly simple game objects that I want to save, but I want to exclude few components on those game objects (for example, Polygoncollider, Transform). I know I can update PolygonCollider ES3 script to exclude those, but then it will apply to all Transforms, Polygoncolliders.
In short, the view that gets enabled when I set it for Auto Save, can that be used in non-autosave mode? In that view, I can select each component that I want to save for each gameObject. But, I am not able to find a way to use this when I am not using auto-save.
I think I am missing something fundamental in my approach.
---Update---
I kind of found a way to solve this. I am using auto-save without specific events. I am manually saving data using ES3AutoSaveMgr.Current.Save(). It is working as expected.
Thanks.