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Load scenes on demand

Posted: Thu Apr 01, 2021 10:38 pm
by Tempus_G
Looking at the save system, the auto save function is best suited for my needs as I will have many objects added, moved, deleted and duplicated at runtime.
So auto loading and saving a scene is best. But my game uses one scene with infinite variations depending on the player.

Is it possible to have custom save names to load on request from a save slot menu?
So same scene, but different saves.


I found a section on autosave

Code: Select all

ES3AutoSaveMgr.Current.settings.path = "MyFile.es3";
So is this what I am looking for?
SO i would do something like

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ES3AutoSaveMgr.Current.settings.path = "MySaveFile_001.es3";
ES3AutoSaveMgr.Current.Save();
Then load

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ES3AutoSaveMgr.Current.settings.path = "MyOtherSave_002.es3";
ES3AutoSaveMgr.Current.Load();
Or have I missed something?

Re: Load scenes on demand

Posted: Fri Apr 02, 2021 7:32 am
by Joel
Hi there,

This is correct.

All the best,
Joel