Load scenes on demand
Posted: Thu Apr 01, 2021 10:38 pm
Looking at the save system, the auto save function is best suited for my needs as I will have many objects added, moved, deleted and duplicated at runtime.
So auto loading and saving a scene is best. But my game uses one scene with infinite variations depending on the player.
Is it possible to have custom save names to load on request from a save slot menu?
So same scene, but different saves.
I found a section on autosave
So is this what I am looking for?
SO i would do something like
Then load
Or have I missed something?
So auto loading and saving a scene is best. But my game uses one scene with infinite variations depending on the player.
Is it possible to have custom save names to load on request from a save slot menu?
So same scene, but different saves.
I found a section on autosave
Code: Select all
ES3AutoSaveMgr.Current.settings.path = "MyFile.es3";
SO i would do something like
Code: Select all
ES3AutoSaveMgr.Current.settings.path = "MySaveFile_001.es3";
ES3AutoSaveMgr.Current.Save();
Code: Select all
ES3AutoSaveMgr.Current.settings.path = "MyOtherSave_002.es3";
ES3AutoSaveMgr.Current.Load();