Multiple AutoSaveManagers
Posted: Tue Mar 30, 2021 3:22 pm
Hi, I'm trying to understand some of the underlying mechanics to see how to use autosave more effectively.
1. Each scene needs its own autosave manager added to it, each with its own default settings that need to be changed to unique ones if necessary. Is it possible to use a single autosave manager that is persistent from the initial scene, or at least a prefab of the autosave manager which is dropped in each scene?
2. What if I have many, potentially hundreds if not thousands of prefabs that could potentially be instantiated at runtime. Right click adding reference to manager only seems to add the reference to the current scene's manager. If this is the case wouldn't I need to add every prefab reference to every scene with autosave? I feel like I'm missing something vital.
3. Autosave's default save path is SaveFile.es3, the default es3 save settings save to SaveData.es3. Is there a reason that these two save to different files? Is it possible to have both save to the same file?
I currently load a savefile into the cache from a savefile, and then do all gameplay through the cache, on hard saves creating a copy of the cache back as a savefile and renaming it to whatever current save name the player has.
1. Each scene needs its own autosave manager added to it, each with its own default settings that need to be changed to unique ones if necessary. Is it possible to use a single autosave manager that is persistent from the initial scene, or at least a prefab of the autosave manager which is dropped in each scene?
2. What if I have many, potentially hundreds if not thousands of prefabs that could potentially be instantiated at runtime. Right click adding reference to manager only seems to add the reference to the current scene's manager. If this is the case wouldn't I need to add every prefab reference to every scene with autosave? I feel like I'm missing something vital.
3. Autosave's default save path is SaveFile.es3, the default es3 save settings save to SaveData.es3. Is there a reason that these two save to different files? Is it possible to have both save to the same file?
I currently load a savefile into the cache from a savefile, and then do all gameplay through the cache, on hard saves creating a copy of the cache back as a savefile and renaming it to whatever current save name the player has.