Save material (PlayMaker)
Posted: Mon Mar 02, 2020 8:52 pm
Hello.
When you try to save the material of the object, a message appears:
Save : FSM : Save : SaveMaterial : Texture 'normal' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
I go into the material properties and enable the box: Read / Write Enable
The error changes to:
Unsupported texture format - Texture2D::EncodeTo functions do not support compressed texture formats.
UnityEngine.ImageConversion:EncodeToPNG(Texture2D)
I convert the elements of the material from .jpg to .png - The error is the same.
Please tell me how to be?
When you try to save the material of the object, a message appears:
Save : FSM : Save : SaveMaterial : Texture 'normal' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
I go into the material properties and enable the box: Read / Write Enable
The error changes to:
Unsupported texture format - Texture2D::EncodeTo functions do not support compressed texture formats.
UnityEngine.ImageConversion:EncodeToPNG(Texture2D)
I convert the elements of the material from .jpg to .png - The error is the same.
Please tell me how to be?