Hi, I would like to save my player's rotation as well as it's position. I assumed that the following code would do that but it doesn't seem to be working. Any ideas?
I've not seen this before, and saving rotation appears to be working fine at my end. Would you be able to send me a complete script which replicates this, so I can see how your Save() and Load() methods are being called?
Also note that if your object is nested, you may need to save localPosition and localRotation rather than the global position/rotation.