Do i have to do something special to support WebGL, i have updatet to 3.0 and made a webGL build of a working game, but it cannot connect. I have tried runing it locally in Edge and on a web server then loaded in chrome.
Both with same result, no connection (the game loads fine and playes fine, but does not get data from easysave webserver).
Is your WebGL application on the same server as your app is installed in? If not, to communicate with external servers in WebGL, Unity requires that you set up CORS.
There's information on doing this in the Using the WWW or WebRequest classes in WebGL section of Unity's WebGL Networking docs, but you should just be able to contact your server to provider and ask them to enable CORS.
If that doesn't fix your error, please could you let me know what error is being thrown by the ES3Cloud object?
I don't appear to be getting this issue at my end.
First, please try deleting your save data incase there's corrupt data from a previous error. If this does not fix your problem, please could you PM me a basic project and instructions to replicate this?