REQUEST EXAMPLES AND TUTORIALS HERE
Re: REQUEST EXAMPLES AND TUTORIALS HERE
To do this you can use Reflection to check whether the ES3 class exists: https://newbedev.com/c-how-to-check-if- ... xists-in-c
All the best,
Joel
All the best,
Joel
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Is there a "best practices" place for just starting up?
Here's where I am with my project and my questions:
It seems best to set up a local cache and then load/save at appropriate times. (Not constantly)
It also seems like I should set up some sort of "SaveManager" and call scripts from there?
How would I get a consistent filename to use? The ES3.Settings docs feel a little light in that regard. How would I get consistency across my different scripts?
For multiple saves: Would it be best to have some sort of "master" file save with the names of the other save files in them?
Thanks in advance!
Here's where I am with my project and my questions:
It seems best to set up a local cache and then load/save at appropriate times. (Not constantly)
It also seems like I should set up some sort of "SaveManager" and call scripts from there?
How would I get a consistent filename to use? The ES3.Settings docs feel a little light in that regard. How would I get consistency across my different scripts?
For multiple saves: Would it be best to have some sort of "master" file save with the names of the other save files in them?
Thanks in advance!
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hi there,
Generally the best practice is the same as with any code: call it as infrequently as makes sense for your project to maximise performance.
Regarding whether a save manager makes sense, this very much depends on your project and what you personally find easiest. So do whatever makes most sense for you.
If you want consistency in filename, simply don't specify one. It will use the default filename as defined in the settings.
All the best,
Joel
Generally the best practice is the same as with any code: call it as infrequently as makes sense for your project to maximise performance.
Regarding whether a save manager makes sense, this very much depends on your project and what you personally find easiest. So do whatever makes most sense for you.
If you want consistency in filename, simply don't specify one. It will use the default filename as defined in the settings.
Generally this isn't necessary as you can just use ES3.GetFiles to get a list of filenames.For multiple saves: Would it be best to have some sort of "master" file save with the names of the other save files in them?
All the best,
Joel
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Thanks!
Best way to change the default filename in the settings would be...?
I found that code on the ES3 Settings class https://docs.moodkie.com/easy-save-3/es ... ngs-class/ but does it set it for all the scripts in my project even if it's just a var in one of them???
Best way to change the default filename in the settings would be...?
Code: Select all
// Create a new ES3Settings to enable encryption.
var settings = new ES3Settings(ES3.EncryptionType.AES, "myPassword");
// Change the save location to PlayerPrefs.
settings.saveLocation = ES3.Location.PlayerPrefs;
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hi there,
If you want to change the default filename in the settings you can go to Tools > Easy Save 3 > Settings.
All the best,
Joel
If you want to change the default filename in the settings you can go to Tools > Easy Save 3 > Settings.
All the best,
Joel
Re: REQUEST EXAMPLES AND TUTORIALS HERE
thank you! Somehow I forgot to look at the Tools menu and was trying to do everything through scripts.....
Thanks again!!
Thanks again!!
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hello ,
I 'm trying simple Load image to texture but i always get:
mytexture = ES3.LoadImage("C:/New/myImage.jpg");
FileNotFoundException: File C:/New/myImage.jpg could not be found
and im shure that this file exist ?
I 'm trying simple Load image to texture but i always get:
mytexture = ES3.LoadImage("C:/New/myImage.jpg");
FileNotFoundException: File C:/New/myImage.jpg could not be found
and im shure that this file exist ?
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hi there,
This is a support request rather than a request for a tutorial. Please could you create a new thread for this issue in the General Discussion forum.
In that thread could you also post a screenshot of the Properties window for that image (i.e. right-click your image in Windows, press Properties, and take a screenshot of the properties window).
All the best,
Joel
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- Posts: 2
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Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hey, I have a couple questions:
1. Does an Easy Save 3 Manager have to be in every scene? I'm confused on if it's even needed as the four documents listed in https://docs.moodkie.com/product/easy-save-3/ don't describe what the manager is for. The only video tutorial I've seen is on ES2 from 2016 and they created their own manager for holding variables.
2. is there a tutorial for saving to different locations (slot numbers) with an ES3.Save setup? I currently have save and load buttons for different slot numbers but I am having trouble getting them to work.
Thanks for the save system!
1. Does an Easy Save 3 Manager have to be in every scene? I'm confused on if it's even needed as the four documents listed in https://docs.moodkie.com/product/easy-save-3/ don't describe what the manager is for. The only video tutorial I've seen is on ES2 from 2016 and they created their own manager for holding variables.
2. is there a tutorial for saving to different locations (slot numbers) with an ES3.Save setup? I currently have save and load buttons for different slot numbers but I am having trouble getting them to work.
Thanks for the save system!
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Hi there,
You only need to add an Easy Save 3 Manager to your scene if you get an error message asking you to do so, or if it's automatically added.
Regarding saving to slots, I've created an example of this for you here:
https://moodkie.com/forum/viewtopic.php?f=16&t=2466
All the best,
Joel
You only need to add an Easy Save 3 Manager to your scene if you get an error message asking you to do so, or if it's automatically added.
Regarding saving to slots, I've created an example of this for you here:
https://moodkie.com/forum/viewtopic.php?f=16&t=2466
All the best,
Joel