Easy Save 2 with Nintendo Switch - Please help! :'(
Posted: Tue Feb 13, 2018 8:11 pm
Hey everyone,
I know Nintendo Switch isn't supported with Easy Save 2, but I'm having a lot of trouble and if there is any chance you could help me with these bits, that would make my life a million times easier.
My game is fully finished and released on Steam:
http://store.steampowered.com/app/52060 ... Simulator/
and iOS:
https://itunes.apple.com/us/app/purrfec ... 1336052884
Both versions are using Easy Save 2, through Playmaker integration. It's been a godsend!
I'm not trying to port the game to Nintendo Switch... everything works perfectly... except Easy Save 2.
There are two problems.
Problem 1: The Playmaker actions seem to default the save location to 'File', and I can't figure out how to overwrite this to get it to use 'Memory' for saving/loading, with Playmaker. So the game crashes whenever I try to do a Playmaker save/load event, regardless of if the 'default location' is set to 'file', 'memory', 'player prefabs', or 'resources'.
Problem 2: The code on this page:
http://docs.moodkie.com/easy-save-2/sup ... platforms/
...suggests that I need to be saving in Memory (which doesn't appear to be working due to problem 1). Further to that, I have no idea how to use this code with the playmaker actions... Any pointers would be so helpful you have no idea.
Thank you so much,
Oliver
I know Nintendo Switch isn't supported with Easy Save 2, but I'm having a lot of trouble and if there is any chance you could help me with these bits, that would make my life a million times easier.
My game is fully finished and released on Steam:
http://store.steampowered.com/app/52060 ... Simulator/
and iOS:
https://itunes.apple.com/us/app/purrfec ... 1336052884
Both versions are using Easy Save 2, through Playmaker integration. It's been a godsend!
I'm not trying to port the game to Nintendo Switch... everything works perfectly... except Easy Save 2.
There are two problems.
Problem 1: The Playmaker actions seem to default the save location to 'File', and I can't figure out how to overwrite this to get it to use 'Memory' for saving/loading, with Playmaker. So the game crashes whenever I try to do a Playmaker save/load event, regardless of if the 'default location' is set to 'file', 'memory', 'player prefabs', or 'resources'.
Problem 2: The code on this page:
http://docs.moodkie.com/easy-save-2/sup ... platforms/
...suggests that I need to be saving in Memory (which doesn't appear to be working due to problem 1). Further to that, I have no idea how to use this code with the playmaker actions... Any pointers would be so helpful you have no idea.
Thank you so much,
Oliver