Universal Windows Platform - Build Error
Posted: Sun Nov 05, 2017 6:46 pm
Hi,
This has me stumped- I am sure there is something I have setup wrong, but not sure what.
In an empty unity project, I only import ES2 (it builds without importing ES2).
Unity 2017.2.0f3
Player settings-
Scripting Runtime Version .net 4.6
Scripting Backend: IL2CPP
Api Compatibility: .NET 4.6
Thanks for any point in the right direction!
The error attempting to build UWP:
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_4_6 -out="C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -f="C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject/Temp\StagingArea\Data/methods_pointedto_by_uievents.xml" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject/Temp\StagingArea\Data/UnityEngine.xml" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\preserved_derived_types.xml" -x "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors\mscorlib45.xml" -x "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors\System45.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Accessibility.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AR.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Audio.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Cloth.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\CrashReporting.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Director.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\GameCenter.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Grid.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ImageConversion.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\IMGUI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Input.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\JSONSerialize.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticlesLegacy.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticleSystem.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\PerformanceReporting.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics2D.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ScreenCapture.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteMask.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\StyleSheets.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Terrain.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TerrainPhysics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextRendering.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Tilemap.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UIElements.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UNET.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAnalytics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityConnect.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequest.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAudio.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestTexture.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestWWW.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Vehicles.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Video.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VR.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Web.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Wind.xml" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Assets\link.xml" -d "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\ES2.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.CJK.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.MidEast.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.Other.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.Rare.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.West.dll"
stdout:
Fatal error in Unity CIL Linker
System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute.
at Unity.IL2CPP.AssemblyDependenciesComponent.ResolveWindowsRuntimeReferences(AssemblyDefinition assembly)
at Unity.IL2CPP.AssemblyDependenciesComponent.CollectAssemblyDependencies(AssemblyDefinition assembly)
at Unity.IL2CPP.AssemblyDependenciesComponent.GetReferencedAssembliesFor(AssemblyDefinition assembly)
at UnityLinker.UnityLinkContext.ResolveReferences(AssemblyDefinition assembly)
at UnityLinker.Steps.UnityResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName)
at UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.Process(LinkContext context)
at UnityLinker.UnityDriver.Run()
at UnityLinker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:394)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:222)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This has me stumped- I am sure there is something I have setup wrong, but not sure what.
In an empty unity project, I only import ES2 (it builds without importing ES2).
Unity 2017.2.0f3
Player settings-
Scripting Runtime Version .net 4.6
Scripting Backend: IL2CPP
Api Compatibility: .NET 4.6
Thanks for any point in the right direction!
The error attempting to build UWP:
Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_4_6 -out="C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -f="C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject/Temp\StagingArea\Data/methods_pointedto_by_uievents.xml" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject/Temp\StagingArea\Data/UnityEngine.xml" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\preserved_derived_types.xml" -x "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors\mscorlib45.xml" -x "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors\System45.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Accessibility.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\AR.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Audio.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Cloth.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Core.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\CrashReporting.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Director.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\GameCenter.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Grid.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ImageConversion.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\IMGUI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Input.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\JSONSerialize.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticlesLegacy.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ParticleSystem.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\PerformanceReporting.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Physics2D.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\ScreenCapture.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\SpriteMask.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\StyleSheets.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Terrain.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TerrainPhysics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\TextRendering.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Tilemap.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UI.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UIElements.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UNET.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityAnalytics.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityConnect.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequest.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestAudio.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestTexture.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\UnityWebRequestWWW.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Vehicles.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Video.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\VR.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Web.xml" -x "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Wind.xml" -x "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Assets\link.xml" -d "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\ES2.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.CJK.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.MidEast.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.Other.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.Rare.dll" -a "C:\Users\Public\Documents\Unity Projects\Projects\testproject\Temp\StagingArea\Data\Managed\I18N.West.dll"
stdout:
Fatal error in Unity CIL Linker
System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute.
at Unity.IL2CPP.AssemblyDependenciesComponent.ResolveWindowsRuntimeReferences(AssemblyDefinition assembly)
at Unity.IL2CPP.AssemblyDependenciesComponent.CollectAssemblyDependencies(AssemblyDefinition assembly)
at Unity.IL2CPP.AssemblyDependenciesComponent.GetReferencedAssembliesFor(AssemblyDefinition assembly)
at UnityLinker.UnityLinkContext.ResolveReferences(AssemblyDefinition assembly)
at UnityLinker.Steps.UnityResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName)
at UnityLinker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.Process(LinkContext context)
at UnityLinker.UnityDriver.Run()
at UnityLinker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
PostProcessUAPIl2Cpp:RunIL2CPP() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPIl2Cpp.cs:394)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:222)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)