Ah thank you! I hope you do put this in. It is a nightmare to edit unformatted JSON, especially settings files.Joel wrote: This has already been requested as part of pretty printing: http://www.moodkie.com/forum/viewtopic.php?f=14&t=1223
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- Post your Feature Requests in this thread -
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- Posts: 2
- Joined: Wed Nov 22, 2017 12:34 am
Re: - Post your Feature Requests in this thread -
Re: - Post your Feature Requests in this thread -
I'd like to see nullable types.
Re: - Post your Feature Requests in this thread -
Hi there,m_drunk wrote:I'd like to see nullable types.
Reference types are nullable in Easy Save 3. For example:
Transform t = null; ES3.Save<Transform>("myTransform", t); Transform newTransform = ES3.Load<Transform>("myTransform"); Debug.Log(newTransform); // Outputs null.All the best,
Joel
Re: - Post your Feature Requests in this thread -
Sorry. I should have been more specific. I have an api that returns generic types like System.Nullable<DateTime> and System.Nullable<int> (DateTime? And int?). I had to refactor quite a few response models, as saving these makes ES3 choke. You can look in my models in the API folder of the example project I sent you for more reference.
Re: - Post your Feature Requests in this thread -
Ah I understand now. I've added a Feature Request for this here: http://moodkie.com/forum/viewtopic.php?f=14&t=1339m_drunk wrote:Sorry. I should have been more specific. I have an api that returns generic types like System.Nullable<DateTime> and System.Nullable<int> (DateTime? And int?). I had to refactor quite a few response models, as saving these makes ES3 choke. You can look in my models in the API folder of the example project I sent you for more reference.
All the best,
Joel
Re: - Post your Feature Requests in this thread -
Hi, i want to know if you has plans to a Bolt integration?
Re: - Post your Feature Requests in this thread -
Hi there,kozuskoo wrote:Hi, i want to know if you has plans to a Bolt integration?
This is the first time this has been requested, so I've added a feature request here: http://moodkie.com/forum/viewtopic.php? ... 4626#p4626
All the best,
Joel
Re: - Post your Feature Requests in this thread -
Hi,
I'd like to feature request new data types depending on the Job and ECS system. NativeTypes<T0>
See API https://docs.unity3d.com/ScriptReferenc ... ray_1.html
Nativetapes can not be serialized like public fields and they must be disposed manually prevent GC.
Possible
struct NativeArray<T>
struct NativeList<T>
struct NativeSlice<T>
struct NativeHashmag<key><value>
public class myjob : monobehavior ...
public NativeArray>int> MyArray = new NativeArray>int>(0);
Awake(){
NativeArray>int> MyArray = new NativeArray>int>(1000);
OnEnable()
MyArray = ES2.LoadNativeArray(....);
onDisable()
ES2.SaveNativeArray( MyArray );
OnDestroy()
MyArray.Dispose();
I'd like to feature request new data types depending on the Job and ECS system. NativeTypes<T0>
See API https://docs.unity3d.com/ScriptReferenc ... ray_1.html
Nativetapes can not be serialized like public fields and they must be disposed manually prevent GC.
Possible
struct NativeArray<T>
struct NativeList<T>
struct NativeSlice<T>
struct NativeHashmag<key><value>
public class myjob : monobehavior ...
public NativeArray>int> MyArray = new NativeArray>int>(0);
Awake(){
NativeArray>int> MyArray = new NativeArray>int>(1000);
OnEnable()
MyArray = ES2.LoadNativeArray(....);
onDisable()
ES2.SaveNativeArray( MyArray );
OnDestroy()
MyArray.Dispose();
Re: - Post your Feature Requests in this thread -
Hi there,
As this is the first time this has been requested, I've added a feature request for this here:
https://moodkie.com/forum/viewtopic.php?f=14&t=1455
All the best,
Joel
As this is the first time this has been requested, I've added a feature request for this here:
https://moodkie.com/forum/viewtopic.php?f=14&t=1455
All the best,
Joel
Re: - Post your Feature Requests in this thread -
Hii, I would like to request some kind of streaming capability for files, this can either be a continue that loads X keys every Y time/frames or even more simply just expose some of the internal methods that already read via stream to allow us to implement this our selfs.