Is there a way I can handle it?
IOException: Disk full. Path /var/mobile/Containers/Data/Application/338447CC-A388-48B8-8C0B-C85CA7370CF8/Documents/SaveFile.es3.tmp
Code: Select all
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) (at <00000000000000000000000000000000>:0)
ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) (at <00000000000000000000000000000000>:0)
ES3Writer.Create (ES3Settings settings, System.Boolean writeHeaderAndFooter, System.Boolean overwriteKeys, System.Boolean append) (at <00000000000000000000000000000000>:0)
ES3.Save[T] (System.String key, T value, ES3Settings settings) (at <00000000000000000000000000000000>:0)
SavedData.SaveProfile (CustomProfile profile) (at <00000000000000000000000000000000>:0)
UICreateScreen.OnConfirmPopup (System.Boolean value) (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()