So auto loading and saving a scene is best. But my game uses one scene with infinite variations depending on the player.
Is it possible to have custom save names to load on request from a save slot menu?
So same scene, but different saves.
I found a section on autosave
Code: Select all
ES3AutoSaveMgr.Current.settings.path = "MyFile.es3";
SO i would do something like
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ES3AutoSaveMgr.Current.settings.path = "MySaveFile_001.es3";
ES3AutoSaveMgr.Current.Save();
Code: Select all
ES3AutoSaveMgr.Current.settings.path = "MyOtherSave_002.es3";
ES3AutoSaveMgr.Current.Load();