for saving
ES3.Save(key,go.GetComponent<Renderer>().sharedMaterial);
for loading
var loadedMaterial = ES3.Load<Material>(key);
go.GetComponent<Renderer>().sharedMaterial = loadedMaterial;
xkinginthecastlex wrote: ↑Fri Jan 29, 2021 12:45 pm
Hi Joel,
I already contacted you regarding this issue.
Please check your inbox
Hi there,
This seems to be a separate issue to yours posted by a different user. However, I am still in the process of going through support requests so will get to your enquiry in due course.