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An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: VideoClip Icon
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and I don't have any idea how to find these objects and fix it. I can't find anything with a title like "VideoClip Icon" in my project
Since I didn't use EasySave Manager for anything except Read/Write files with runtime generated data and variables, I actually didn't need any references in the ES manager at all. Is there a way to have an empty manager in the scene?
Or, is there a way to somehow find these objects and fix them?