Hi.
Question)
Where is a location of ES2 save file on ios?
ios Documents or LibraryCashe?
A location of Application.persistentDataPath(Unity API) is "/var/mobile/Applications/Program ID/Documents" on IOS.
but, apple app store rejection case is saving a file in Documents (from iOS Data Storage Guidelines)
and, this case need to set up Unity API Device.SetNoBackupFlag
https://docs.unity3d.com/ScriptReferenc ... pFlag.html
iOS Data Storage Guidelines
https://developer.apple.com/icloud/docu ... index.html
Where is a location of ES2 save file on ios?
Re: Where is a location of ES2 save file on ios?
Hi there,
Easy Save stores data in Unity's Application.persistentDataPath by default, as they guarantee this to be accessible at runtime. The location is controlled by Unity and can differ between systems, but on iOS is usually the Documents folder.
If your app is being rejected because you're using Application.persistentDataPath, this will be a bug at Unity's end which they will want to rectify as soon as possible. So you should get in touch with them via the Unity forums or by sending them a bug report.
All the best,
Joel
Easy Save stores data in Unity's Application.persistentDataPath by default, as they guarantee this to be accessible at runtime. The location is controlled by Unity and can differ between systems, but on iOS is usually the Documents folder.
If your app is being rejected because you're using Application.persistentDataPath, this will be a bug at Unity's end which they will want to rectify as soon as possible. So you should get in touch with them via the Unity forums or by sending them a bug report.
All the best,
Joel
Re: Where is a location of ES2 save file on ios?
thank you!Joel wrote:Hi there,
Easy Save stores data in Unity's Application.persistentDataPath by default, as they guarantee this to be accessible at runtime. The location is controlled by Unity and can differ between systems, but on iOS is usually the Documents folder.
If your app is being rejected because you're using Application.persistentDataPath, this will be a bug at Unity's end which they will want to rectify as soon as possible. So you should get in touch with them via the Unity forums or by sending them a bug report.
All the best,
Joel