Issue Saving/Loading Mesh with Vertices >65k

Easy Save 2 has been replaced by Easy Save 3, so is no longer supported.
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jdrawz
Posts: 1
Joined: Thu Apr 26, 2018 11:54 pm

Issue Saving/Loading Mesh with Vertices >65k

Post by jdrawz »

Though Unity updated to allow a 32 bit mesh index format, it seems I cannot save these meshes (above 65k vertices) with ES2 without errors. Even after updating Easy Save, the error seemed to persist (a sidenote: I think I also lost the supported types that I added when I updated). When reloading the mesh with Easy Save, I get a result like the attached (was a perfect sphere when saved).

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Joel
Moodkie Staff
Posts: 4849
Joined: Wed Nov 07, 2012 10:32 pm

Re: Issue Saving/Loading Mesh with Vertices >65k

Post by Joel »

Hi there,

Thanks for letting me know, this is the first time we've been made aware of this. If you PM me your invoice number, I'll send you a an updated ES2Type which addresses this.

With regards to your types not being recognised after updating, this sometimes happens when the post-update script fails to run. To manually run this you can go to Assets > Easy Save 2 > Manage Types and press the Refresh ES2Init button. This will make your types recognised again.

All the best,
Joel
Joel @ Moodkie Interactive
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