Hi there,BuckraMega wrote: ↑Thu Oct 26, 2023 6:42 pm Greetings,
I have been able to get ES3 up and running with little trouble on a standalone Windows version of my game. I'm swapping between 2 save files in case one gets corrupted, making directories, multiple users, the whole deal. But I cannot for the life of me get it to work with WebGL. It seems to be saving just fine, but if I refresh the page and try to load, the game reports that no save file exists. Is there some trick/something different that needs to be done for WebGL? I've dug around the documentation on the site here and I am not finding anything to help.
Thanks!
You shouldn't need to do anything special for WebGL, though note that some Unity events aren't supported on WebGL (for example OnApplicationQuit isn't supported on WebGL), so you should ensure that your events are being called.
If you create a new thread in General Discussion with more information regarding this I can provide support as this thread is for example requests.
All the best,
Joel