Not sure what I'm doing incorrectly but this command doesn't seem to save anything. I got it from this page.
https://docs.moodkie.com/easy-save-3/es ... ur%20scene.
ES3AutoSaveMgr.Current.Save(); not saving the Game
Re: ES3AutoSaveMgr.Current.Save(); not saving the Game
Hi there,
Have you followed the instructions for Auto Save and selected the objects you want to be saved?
If so, please could you replicate this in a new project with a simple scene and send me a link to it on moodkie.com/contact along with step-by-step instructions as I don't appear to have any other reports of this and am not able to replicate it at my end.
All the best,
Joel
Have you followed the instructions for Auto Save and selected the objects you want to be saved?
If so, please could you replicate this in a new project with a simple scene and send me a link to it on moodkie.com/contact along with step-by-step instructions as I don't appear to have any other reports of this and am not able to replicate it at my end.
All the best,
Joel
Re: ES3AutoSaveMgr.Current.Save(); not saving the Game
This is the same project I sent earlier in which the the autosave is of dontdestroyonload objects. However the object will still be saved if I use the autosave 3 menu and select save on quit or other save point. I will send the project over when I can.
Re: ES3AutoSaveMgr.Current.Save(); not saving the Game
If I load to another scene and then reload the other scene it does not reload any of the saved prefabs
Re: ES3AutoSaveMgr.Current.Save(); not saving the Game
I would need to see a new project with a simple scene which replicates this to understand what is going on. Ensure you send this via email or the form at moodkie.com/contact rather than here as this is a public forum.
All the best,
Joel