I generated a ES3Type to a ObjectFactory script called "Spawner" and modified the script to use my pooling system when loading the instances previously instantiated by Spawner.
But, when I try to use the method reader.ReadInto<GameObject>, I receive a error saying "Self-assigning Read is not implemented or supported on this type."
Can someone help me please?
Error when using reader.ReadInto<GameObject> inside an ES3Type
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- Posts: 7
- Joined: Wed Apr 03, 2024 12:17 pm
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi there,
Please could you show me the error message with full stack trace so I can see on what lines the error is occurring.
All the best,
Joel
Please could you show me the error message with full stack trace so I can see on what lines the error is occurring.
All the best,
Joel
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- Posts: 7
- Joined: Wed Apr 03, 2024 12:17 pm
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hello Joel,
Just to clarify, the SpawnPoint script is a child of Spawner script.
This is the error:
Just to clarify, the SpawnPoint script is a child of Spawner script.
This is the error:
Code: Select all
NotImplementedException: Self-assigning Read is not implemented or supported on this type.
ES3Types.ES3Type.ReadInto[T] (ES3Reader reader, System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Types/ES3Type.cs:41)
ES3Types.ES3ObjectType.ReadInto[T] (ES3Reader reader, System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:66)
ES3Reader.ReadObject[T] (System.Object obj, ES3Types.ES3Type type) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:243)
ES3Reader.ReadInto[T] (System.Object obj, ES3Types.ES3Type type) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:296)
ES3Reader.ReadInto[T] (System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:133)
ES3Types.ES3UserType_SpawnPoints.ReadComponent[T] (ES3Reader reader, System.Object obj) (at Assets/Easy Save 3/Types/ES3UserType_SpawnPoints.cs:76)
ES3Types.ES3ComponentType.ReadUnityObject[T] (ES3Reader reader, System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Types/ES3ComponentType.cs:36)
ES3Types.ES3UnityObjectType.ReadObject[T] (ES3Reader reader, System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Types/ES3UnityObjectType.cs:64)
ES3Types.ES3ObjectType.ReadInto[T] (ES3Reader reader, System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:75)
ES3Types.ES3ObjectType.ReadInto[T] (ES3Reader reader, System.Object obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:66)
ES3Reader.ReadObject[T] (System.Object obj, ES3Types.ES3Type type) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:243)
ES3Reader.ReadInto[T] (System.Object obj, ES3Types.ES3Type type) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:296)
ES3Reader.ReadInto[T] (System.String key, T obj) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:232)
ES3.LoadInto[T] (System.String key, T obj, ES3Settings settings) (at D:/Gabriel/Documents/Unity Projects/Ghoul-Hunt/Assets/Plugins/Easy Save 3/Scripts/ES3.cs:603)
FireRingStudio.Spawn.Spawner.Load (ES3Settings settings) (at Assets/_AssetBase/Scripts/Spawn/Spawner.cs:565)
FireRingStudio.Spawn.Spawner.Load () (at Assets/_AssetBase/Scripts/Spawn/Spawner.cs:613)
UnityEngine.Events.InvokableCall.Invoke () (at <b1fe495152fd4f0180f79e56e3bccacc>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <b1fe495152fd4f0180f79e56e3bccacc>:0)
FireRingStudio.Save.HasSaveKeyEvents.Check () (at Assets/_AssetBase/Scripts/Save/HasSaveKeyEvents.cs:43)
UnityEngine.Events.InvokableCall.Invoke () (at <b1fe495152fd4f0180f79e56e3bccacc>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <b1fe495152fd4f0180f79e56e3bccacc>:0)
FireRingStudio.TimerEvents.OnEndTimer () (at Assets/_AssetBase/Scripts/TimerEvents.cs:26)
FireRingStudio.Timer+<TimerRoutine>d__37.MoveNext () (at Assets/_AssetBase/Scripts/Timer.cs:143)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <b1fe495152fd4f0180f79e56e3bccacc>:0)
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi there,
Please could you show me Assets/Easy Save 3/Types/ES3UserType_SpawnPoints.cs, as this is the ES3Type which is triggering it. Also just to check, have you modified ES3UserType_SpawnPoints.cs at all?
All the best,
Joel
Please could you show me Assets/Easy Save 3/Types/ES3UserType_SpawnPoints.cs, as this is the ES3Type which is triggering it. Also just to check, have you modified ES3UserType_SpawnPoints.cs at all?
All the best,
Joel
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- Posts: 7
- Joined: Wed Apr 03, 2024 12:17 pm
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi Joel,
Yes, I modified the ES3Type to use my pooling system: Best regards,
Gabriel Jacintho
Yes, I modified the ES3Type to use my pooling system: Best regards,
Gabriel Jacintho
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi there,
Have you created your own ES3Type for GameObject? If so, you will need to delete this and use the default ES3Type for it as otherwise you won't have any ReadInto functionality.
All the best,
Joel
Have you created your own ES3Type for GameObject? If so, you will need to delete this and use the default ES3Type for it as otherwise you won't have any ReadInto functionality.
All the best,
Joel
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- Posts: 7
- Joined: Wed Apr 03, 2024 12:17 pm
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi Joel,
No, I didn't create my own ES3Type for GameObject.
Best regards,
Gabriel Jacintho
No, I didn't create my own ES3Type for GameObject.
Best regards,
Gabriel Jacintho
Re: Error when using reader.ReadInto<GameObject> inside an ES3Type
Hi there,
Please could you replicate this in a new project with a very simple scene using the latest version of Easy Save and send me a link to it using the form at moodkie.com/contact along with step-by-step instructions and I don't appear to be able to replicate this at my end, and I'm not sure how this could be possible without overriding the ES3Type for GameObject
All the best,
Joel
Please could you replicate this in a new project with a very simple scene using the latest version of Easy Save and send me a link to it using the form at moodkie.com/contact along with step-by-step instructions and I don't appear to be able to replicate this at my end, and I'm not sure how this could be possible without overriding the ES3Type for GameObject
All the best,
Joel