Hello!
I have some 2 prefab variants on my scene and the parent prefab has a script (an abstract script) with a protected field (a boolean). However, I'm having some trouble when trying to load the field individually for each prefab variant. Both fields start as false right off the bat, but If prefab 1 has the field set to true and I save the game, prefab 2 field is also being set to true.
Am I missing something? I could not find a solution for this in the forums. Anything would help.
PS: I am using the Auto Save feature for this case. I'm not sure if I should use ES3.Save in this case.
Loading protected fields + prefab variants
Re: Loading protected fields + prefab variants
Hi there,
Unfortunately it's not possible to tell what is happening from what you've said. Please could you replicate this in a new project containing only Easy Save with a simple scene and send it to me with instructions on moodkie.com/contact so I can see what is happening.
All the best,
Joel
Unfortunately it's not possible to tell what is happening from what you've said. Please could you replicate this in a new project containing only Easy Save with a simple scene and send it to me with instructions on moodkie.com/contact so I can see what is happening.
All the best,
Joel