When I use the autosave manager, I only have one variable selected. However, when looking at the save file, it has a bunch of non-selected unwanted junk saved. When I delete the save file and create a new one, same thing happens. I cannot recreate in a simple scene. Autosave works well in a simple scene, but not with the main project. I want to post the code file but it's so large that it won't let me post it here or as an attachment. The code at the very end of the file is correct:
Code: Select all
{
"_ES3Ref" : "4158496680168752840",
"transformID" : 1016852802178884189,
"components" : [
{
"__type" : "AchievementsStatsSystem,Assembly-CSharp",
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"goID" : "4158496680168752840",
"tilesDropped" : 6,
"enabled" : true
}
]
}
Code: Select all
{
"758351fb-cae2-4ccf-a6ac-775b540f8b97" : {
"__type" : "UnityEngine.GameObject[],UnityEngine.CoreModule",
"value" : [
{
"_ES3Ref" : "4096053245456922813",
"transformID" : 8795402199868133679,
"children" : [
{
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"transformID" : 2341720508674887295,
"layer" : 0,
"tag" : "Untagged",
"name" : "GameSystems",
"hideFlags" : 0,
"active" : true,
"children" : [
{
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"transformID" : 6658336377583076711,
"layer" : 0,
"tag" : "Untagged",
"name" : "EventSystem",
"hideFlags" : 0,
"active" : true,
"children" : [
],
"components" : [
{
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"_ES3Ref" : "6658336377583076711",
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},
"localPosition" : {
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},
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},
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},{
"__type" : "UnityEngine.EventSystems.EventSystem,UnityEngine.UI",
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}
]
},{
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"transformID" : 1063433724713904362,
"layer" : 0,
"tag" : "Untagged",
"name" : "Snap Controller",
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"active" : true,
"children" : [
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"components" : [
{
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"_ES3Ref" : "1063433724713904362",
"goID" : "2437471812114993033",
"parent" : {
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},
"localPosition" : {
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},
"localRotation" : {
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}
]
}
Talk to you soon!