I'm trying to save and load game objects with multiple children across multiple scenes using LoadInto. I believe I am correctly saving them, but on load, it does not always replace the game object correctly. Is LoadInto the right way to go about this?
Some children objects keep being instantiated on load even when the parent object has been saved with them removed. I've tried adding all the scripts to the ES3 Types, but the problem persists. Some objects are being loaded in correctly (positions correctly updated and no duplicates), while others have duplicated objects both in the new saved positions and in the old positions.
Please could you replicate your issue in a new project work a simple scene and private message it to me with instructions so I can see what is happening.