Hi,
Is it possible to use auto save for the true/false state of booleans within an animator? For example, I have an object my character interacts with, which sets a bool within the animator to true. But when I save/reload its back in its original state, with the bool set to false. I have added the animator component to autosave.
Thanks!
Saving Animator Bool
Re: Saving Animator Bool
Hi there,
We don't officially support the Animator Component so I'm afraid we can't guarantee that this can be serialised at runtime. If you press the cog icon next to the Component in the Auto Save window it will show you what fields of the Animator will be saved if you select it.
All the best,
Joel
We don't officially support the Animator Component so I'm afraid we can't guarantee that this can be serialised at runtime. If you press the cog icon next to the Component in the Auto Save window it will show you what fields of the Animator will be saved if you select it.
All the best,
Joel