[Question] unity 4.7.1 error with ES2 while I build my proje
Posted: Fri Mar 25, 2016 5:10 am
I have a question about errors with easy save 2 while i build my project...
I imported recent ver. 2.7.1p1 of easy save 2... and I didn't do nothing with it meaning I didn't use it yet.
But I just built my project for iOS.
(I tried to build with the set of striping level* : Stripe byte code , but when I set it to Stripe assemblies, it also makes errors)
And it made some errors like below :
<error 1>
Failed running /Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/DATABASE/Unity/VS-Fight/Assets/link.xml" -d "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/ES2.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/MoodkieSecurity.dll"
stdout;
Fatal error in Mono CIL Linker
System.Exception: Error processing method: 'System.Boolean ES2AutoSaveManager::ReadAutoSave(ES2Reader,ES2AutoSave)' in assembly: 'ES2.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve !!0 UnityEngine.Object::Instantiate(!!0)
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.HostView:OnGUI()
<error 2>
Error building Player: Exception: /Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
[When I set Striping Level* : Disabled]
<error>
Failed running /Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/DATABASE/Unity/VS-Fight/Assets/link.xml" -d "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/ES2.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/MoodkieSecurity.dll"
stdout;
Fatal error in Mono CIL Linker
System.Exception: Error processing method: 'System.Boolean ES2AutoSaveManager::ReadAutoSave(ES2Reader,ES2AutoSave)' in assembly: 'ES2.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve !!0 UnityEngine.Object::Instantiate(!!0)
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.HostView:OnGUI()
I've tried to fix my self and I've searched it on google, but I couldn't any solution for this.
So I'm posting it here
Thanks in advance
I imported recent ver. 2.7.1p1 of easy save 2... and I didn't do nothing with it meaning I didn't use it yet.
But I just built my project for iOS.
(I tried to build with the set of striping level* : Stripe byte code , but when I set it to Stripe assemblies, it also makes errors)
And it made some errors like below :
<error 1>
Failed running /Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/DATABASE/Unity/VS-Fight/Assets/link.xml" -d "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/ES2.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/MoodkieSecurity.dll"
stdout;
Fatal error in Mono CIL Linker
System.Exception: Error processing method: 'System.Boolean ES2AutoSaveManager::ReadAutoSave(ES2Reader,ES2AutoSave)' in assembly: 'ES2.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve !!0 UnityEngine.Object::Instantiate(!!0)
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.HostView:OnGUI()
<error 2>
Error building Player: Exception: /Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
[When I set Striping Level* : Disabled]
<error>
Failed running /Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity 4.7.1f1/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/DATABASE/Unity/VS-Fight/Assets/link.xml" -d "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/ES2.dll" -a "/DATABASE/Unity/VS-Fight/Temp/StagingArea/Data/Managed/MoodkieSecurity.dll"
stdout;
Fatal error in Mono CIL Linker
System.Exception: Error processing method: 'System.Boolean ES2AutoSaveManager::ReadAutoSave(ES2Reader,ES2AutoSave)' in assembly: 'ES2.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve !!0 UnityEngine.Object::Instantiate(!!0)
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1)
UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String)
UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEditor.HostView:OnGUI()
I've tried to fix my self and I've searched it on google, but I couldn't any solution for this.
So I'm posting it here
Thanks in advance