Re: Playmaker problem in xcode
Posted: Sat Aug 30, 2014 11:00 pm
It's working now Joel!!!:D
So yeah, In my build setting i use strip assemblies to compress my game size.
if i turn it off it works fine, but my game size became 33.8MB(before was 26.4MB)
if i use strip byte code with the link.xml placed in asset folder, it also failed in Xcode.
So i cannot IOS stripping level at all ?
So yeah, In my build setting i use strip assemblies to compress my game size.
if i turn it off it works fine, but my game size became 33.8MB(before was 26.4MB)
if i use strip byte code with the link.xml placed in asset folder, it also failed in Xcode.
So i cannot IOS stripping level at all ?