Does your game use Easy Save? Let us know!

Discussion and help for Easy Save 3
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Joel
Moodkie Staff
Posts: 4812
Joined: Wed Nov 07, 2012 10:32 pm

Does your game use Easy Save? Let us know!

Post by Joel »

Does your game use Easy Save? Let us know!

If your game uses Easy Save, get in touch with us or reply to this thread and we'll gladly advertise it on our Twitter and Facebook. Our Tweets often get retweeted by Unity.

We're also compiling a list of games which use Easy Save to display on our website. If you would like to write a short testimonial or simply be included in this list, send us some details regarding your game and you'll be included.

Thanks,
The Moodkie Team
Kain Shin
Posts: 3
Joined: Mon Nov 16, 2015 9:44 pm

Re: Does your game use Easy Save 2? Let us know!

Post by Kain Shin »

Hello,

I just registered on this forum and get an excellent prompt response.
We used EasySave on our game to support a save anywhere/anytime feature for every dynamic object in the game.
Website: http://www.magiccirclegame.com/
Trailer: https://www.youtube.com/watch?v=Kzxm4WtVUt0

The tag management features of EasySave2 made it easy to support backwards compatibility with its ability to safely determine if a variable exists.
jaykav99
Posts: 1
Joined: Fri Aug 26, 2016 5:39 pm

Re: Does your game use Easy Save 2? Let us know!

Post by jaykav99 »

Just bought easy save and hope to use it in my first hololens project.

Will keep you guys updated with any playable demos.
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Joel
Moodkie Staff
Posts: 4812
Joined: Wed Nov 07, 2012 10:32 pm

Re: Does your game use Easy Save 2? Let us know!

Post by Joel »

That's great, look forward to seeing some demos!

- Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
AdaSKoTabaSKo
Posts: 1
Joined: Thu Nov 17, 2016 10:17 am

Re: Does your game use Easy Save 2? Let us know!

Post by AdaSKoTabaSKo »

Hi!

We use Easy Save 2 in our mobile game Pivoty :)

website: http://redbandgames.com/pivoty/

We will use your software for our upcoming puzzle mobile game as well ;)
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Joel
Moodkie Staff
Posts: 4812
Joined: Wed Nov 07, 2012 10:32 pm

Re: Does your game use Easy Save 2? Let us know!

Post by Joel »

That's great to hear!

I've sent out some posts on our social networking just to let our followers know :)

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
leegod
Posts: 18
Joined: Sun Nov 20, 2016 10:42 am

Re: Does your game use Easy Save 2? Let us know!

Post by leegod »

Here it is.
[Publisher Tycoon]

I completely re-implemented save & load feature based on EasySave.

https://play.google.com/store/apps/deta ... tycoonpaid
General Jewel
Posts: 10
Joined: Tue Jun 16, 2015 4:24 pm

Re: Does your game use Easy Save 2? Let us know!

Post by General Jewel »

I used EasySave 2 for my level editor in my game Cubemetry Wars! It saves and loads instantiated objects. It can be downloaded from Google Play and the App store.

https://play.google.com/store/apps/deta ... D&hl=en_GB

https://appsto.re/gb/zbJ5eb.i
JeremyFournier
Posts: 3
Joined: Thu Apr 27, 2017 8:15 pm

Re: Does your game use Easy Save 2? Let us know!

Post by JeremyFournier »

I've just switched our Save/Load system over to Ease Save 2 in Buildanauts it's improved our save times immensely and only took about a week to put in fully.

It's still going to need to go through QA to approve, but so far things are going great with it.
IronStomachVR
Posts: 1
Joined: Tue Jun 20, 2017 10:15 am

Re: Does your game use Easy Save 2? Let us know!

Post by IronStomachVR »

Hi,

Yeah I used Easy Save 2 for my VR FPS Roguelike "B99."
https://www.oculus.com/experiences/rift ... 774880083/

I was able to within a day make a quicksave in between floors. Also easily implement a system where when you die the save file is erased. Probabely saved me a week or 2 of trying to make my own system. So all that and the Playmaker Arrays support just worked out the door. Thank you for your asset and I will be using it for future games. Looking forward to getting into Easy Save 3 and the prefab saving feature.

Respectfully,
Jacob Stewart
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