I used a translator because I couldn't speak English.
Is it right to ask a question here?
Using the auto-save function in easy save, if you save the active state of the 'Key' object in scene 1, the 'Key' object is copied to the clone state when the character moves to scene 2.
Can I save the original object in the active state in scene 2 when it is not in the clone state but in the inactive state in scene 1 of the original object?
I have a question about the easy save3 function
Re: I have a question about the easy save3 function
Hi there,
A clone is created because an object with that reference ID will not exist in scene 2.
In this case you would need to save with code and use the ES3.LoadInto method to specify what object you want to load the data into.
All the best,
Joel
A clone is created because an object with that reference ID will not exist in scene 2.
In this case you would need to save with code and use the ES3.LoadInto method to specify what object you want to load the data into.
All the best,
Joel