An FSM get call at start and cause a load error

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blackant
Posts: 16
Joined: Thu Mar 12, 2020 1:12 pm

An FSM get call at start and cause a load error

Post by blackant »

I don't get the point where it is possible to have this kind of situation, but I am in.
Screen2022-12-20 18 18 32.png
Screen2022-12-20 18 18 32.png (78.25 KiB) Viewed 998 times
The error message attached:

Code: Select all

Environ Montagne(Clone) : FSM : Loading : Load : System.InvalidCastException: Specified cast is not valid.
  at HutongGames.PlayMaker.FsmVar.SetValue (System.Object value) [0x0006f] in C:\Projects\Playmaker_1.9.1\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\FsmVariables\FsmVar.cs:764 
  at ES3PlayMaker.Load.Enter () [0x000cf] in F:\Travail\Projets\Unity\Fitness VR\Fitness VR\Assets\Plugins\Easy Save 3\PlayMaker\ES3PlayMaker.cs:421 
  at ES3PlayMaker.ActionBase.OnEnter () [0x00000] in F:\Travail\Projets\Unity\Fitness VR\Fitness VR\Assets\Plugins\Easy Save 3\PlayMaker\ES3PlayMaker.cs:43 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
HutongGames.PlayMaker.FsmLog:AddEntry (HutongGames.PlayMaker.FsmLogEntry,bool) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmLog.cs:174)
HutongGames.PlayMaker.FsmLog:LogAction (HutongGames.PlayMaker.FsmLogType,string,bool) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmLog.cs:363)
HutongGames.PlayMaker.FsmStateAction:LogError (string) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmStateAction.cs:299)
ES3PlayMaker.ActionBase:HandleError (string) (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:65)
ES3PlayMaker.ActionBase:OnEnter () (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:47)
HutongGames.PlayMaker.FsmState:ActivateActions (int) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:222)
HutongGames.PlayMaker.FsmState:OnEnter () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:192)
HutongGames.PlayMaker.Fsm:EnterState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3073)
HutongGames.PlayMaker.Fsm:SwitchState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3012)
HutongGames.PlayMaker.Fsm:SetState (string) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2938)
ES3Types.ES3Type_Fsm:ReadObject<HutongGames.PlayMaker.Fsm> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:1846)
ES3Types.ES3ObjectType:ReadInto<HutongGames.PlayMaker.Fsm> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:77)
ES3Reader:ReadObject<HutongGames.PlayMaker.Fsm> (object,ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:243)
ES3Reader:ReadInto<HutongGames.PlayMaker.Fsm> (object,ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:296)
ES3Reader:ReadInto<HutongGames.PlayMaker.Fsm> (object) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:133)
ES3Types.ES3Type_PlayMakerFSM:ReadComponent<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:1891)
ES3Types.ES3ComponentType:ReadUnityObject<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ComponentType.cs:36)
ES3Types.ES3UnityObjectType:ReadObject<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3UnityObjectType.cs:64)
ES3Types.ES3ObjectType:ReadInto<UnityEngine.Component> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:77)
ES3Types.ES3Type_GameObject:ReadComponents (ES3Reader,UnityEngine.GameObject) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs:222)
ES3Types.ES3Type_GameObject:ReadObject<object> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs:172)
ES3Types.ES3ObjectType:ReadInto<object> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:77)
ES3Types.ES3Type_GameObject:ReadObject<object> (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs:132)
ES3Types.ES3ObjectType:Read<object> (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:54)
ES3Types.ES3ObjectType:Read<object> (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:47)
ES3Reader:ReadObject<object> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:253)
ES3Reader:Read<object> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:282)
ES3Types.ES3CollectionType:ReadICollection<object> (ES3Reader,System.Collections.Generic.ICollection`1<object>,ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3CollectionType.cs:52)
ES3Types.ES3ArrayType:Read (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3ArrayType.cs:36)
ES3Reader:Read<object[]> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:278)
ES3Reader:Read<object[]> () (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:126)
ES3Types.ES3Type_PMDataWrapper:ReadObject<ES3PlayMaker.PMDataWrapper> (ES3Reader,object) (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:1798)
ES3Types.ES3Type_PMDataWrapper:ReadObject<ES3PlayMaker.PMDataWrapper> (ES3Reader) (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:1810)
ES3Types.ES3ObjectType:Read<ES3PlayMaker.PMDataWrapper> (ES3Reader) (at Assets/Plugins/Easy Save 3/Scripts/Types/ES3ObjectType.cs:54)
ES3Reader:ReadObject<ES3PlayMaker.PMDataWrapper> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:253)
ES3Reader:Read<ES3PlayMaker.PMDataWrapper> (ES3Types.ES3Type) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:282)
ES3Reader:Read<ES3PlayMaker.PMDataWrapper> (string,ES3PlayMaker.PMDataWrapper) (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs:216)
ES3:Load<ES3PlayMaker.PMDataWrapper> (string,ES3PlayMaker.PMDataWrapper,ES3Settings) (at Assets/Plugins/Easy Save 3/Scripts/ES3.cs:491)
ES3PlayMaker.Load:Enter () (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:412)
ES3PlayMaker.ActionBase:OnEnter () (at Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs:43)
HutongGames.PlayMaker.FsmState:ActivateActions (int) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:222)
HutongGames.PlayMaker.FsmState:OnEnter () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:192)
HutongGames.PlayMaker.Fsm:EnterState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3073)
HutongGames.PlayMaker.Fsm:SwitchState (HutongGames.PlayMaker.FsmState) (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:3012)
HutongGames.PlayMaker.Fsm:UpdateStateChanges () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2945)
HutongGames.PlayMaker.Fsm:Start () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2169)
PlayMakerFSM:Start () (at C:/Projects/Playmaker_1.9.1/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:595)
blackant
Posts: 16
Joined: Thu Mar 12, 2020 1:12 pm

Re: An FSM get call at start and cause a load error

Post by blackant »

May it be related to this error i fund on another FSM ?

It seems to be able to find a KEY with name = "" and try to load it, causing an error.
Screen2022-12-20 18 30 21.png
Screen2022-12-20 18 30 21.png (80.44 KiB) Viewed 997 times
User avatar
Joel
Moodkie Staff
Posts: 4824
Joined: Wed Nov 07, 2012 10:32 pm

Re: An FSM get call at start and cause a load error

Post by Joel »

Hi there,

This error would indicate that the type of data in the file doesn't match the type of variable you're loading the data into.

First I recommend deleting your existing save data by going to Tools > Easy Save 3 > Clear Persistent Data Path, to ensure that you've not previously saved data of a different type to the file.

If this doesn't resolve the issue, and your Save action is saving the same type as your Load action is loading, please could you replicate this in a new project with a simple scene so that I can see what is happening.

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
blackant
Posts: 16
Joined: Thu Mar 12, 2020 1:12 pm

Re: An FSM get call at start and cause a load error

Post by blackant »

The thing I really don't understand in this situation, is how can a state (in the first screenshot) be called and checked before the START Event has been called himself ?!
blackant
Posts: 16
Joined: Thu Mar 12, 2020 1:12 pm

Re: An FSM get call at start and cause a load error

Post by blackant »

Hooo... I just got it in mind....

I think because the name is "" it will load anything with this key.
blackant
Posts: 16
Joined: Thu Mar 12, 2020 1:12 pm

Re: An FSM get call at start and cause a load error

Post by blackant »

Also, Can a Key have a name with space ?
I just realized that mine is "GOSalle 4"
User avatar
Joel
Moodkie Staff
Posts: 4824
Joined: Wed Nov 07, 2012 10:32 pm

Re: An FSM get call at start and cause a load error

Post by Joel »

Hi there,

You cannot have an empty string as a key, but spaces in your key are fine.

Regarding Start not being called, to me it looks like it has been called and it’s just propagated down the chain of states. However, if this isn’t the case you would need to contact PlayMaker for support as this is part of their functionality.

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
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