unused references persist

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newjohnny
Posts: 12
Joined: Thu Jan 31, 2019 1:00 am

unused references persist

Post by newjohnny »

I have several large textures included in builds and they are coming from ES3GlobalReferences.asset. These textures are not used by anything but the reference manager won't release them, even after Optimize. How do I clear them out?
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: unused references persist

Post by Joel »

Hi there,

ES3GlobalReferences is not used at runtime and is only used in the Editor, so objects being referenced in here will not have any impact on the size of your scenes and builds.

All the best,
Joel
Joel @ Moodkie Interactive
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newjohnny
Posts: 12
Joined: Thu Jan 31, 2019 1:00 am

Re: unused references persist

Post by newjohnny »

I'm using Build Report Tool to log builds and it's reporting these assets being included in the build because of Easy Save. When I delete the asset or delete the reference manager from the scene and rebuild, it is indeed smaller and those textures are no longer reported.

I could be missing something here so I'll keep investigating and post again when I have more results.
newjohnny
Posts: 12
Joined: Thu Jan 31, 2019 1:00 am

Re: unused references persist

Post by newjohnny »

This has been resolved. There was a "phantom" scene in the build settings and it was pulling in old files. Resetting the list cleared it up.
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