How to have preexisting files in build?
How to have preexisting files in build?
I have a character creator scene where I have some string based presets for the player to load from, which works fine in editor. But in the build, the folder of presets I have saved in editor don't exist in the build's files. The ES3 Runtime Settings are Location: File, and Directory: Data Path, the file path is set to a Presets folder in the script when saving and loading. In the build I can save presets and they now exist and can be loaded normally. How can I make it so the files already exist and can be loaded on a fresh build?
Re: How to have preexisting files in build?
Hi there,
To do this you would save and load from a Resources folder:
https://docs.moodkie.com/easy-save-3/es ... resources/
All the best,
Joel
To do this you would save and load from a Resources folder:
https://docs.moodkie.com/easy-save-3/es ... resources/
All the best,
Joel
Re: How to have preexisting files in build?
Looks like that did the trick, thanks for the quick reply!