Hi, Easy Save is awesome, but I'm having a problem when building for WebGL.
Everything works normally when using the editor, but when I build for WebGLmy game does not run. It crashes before the load is finished.
I get the following error:
"RuntimeError: null function or function signature mismatch on IDBRequest.index.openKeyCursor.onsuccess"
The workaround I'm using is to ENABLE exceptions to FULL on Publish Settings. I do not know how it is related, but it is working now.
The problem is that it impacts on my game's performance and I want to disable exceptions. Do you have any tip?
Problem when using WebGL
Re: Problem when using WebGL
Hi there, and thanks for getting in contact.
Please could you create a new project with a very simple scene which isolates the issue to Easy Save and private message it to me with instructions.
In my response to your email I erroneously thought the exception was UI related, but it looks like it could be a bug with PlayerPrefs, which we use to store data on WebGL (which in turn stores data to the IndexedDB).
All the best,
Joel
Please could you create a new project with a very simple scene which isolates the issue to Easy Save and private message it to me with instructions.
In my response to your email I erroneously thought the exception was UI related, but it looks like it could be a bug with PlayerPrefs, which we use to store data on WebGL (which in turn stores data to the IndexedDB).
All the best,
Joel