Hi,
I just purchased ES3. I have a question about non-auto save.
I have few fairly simple game objects that I want to save, but I want to exclude few components on those game objects (for example, Polygoncollider, Transform). I know I can update PolygonCollider ES3 script to exclude those, but then it will apply to all Transforms, Polygoncolliders.
In short, the view that gets enabled when I set it for Auto Save, can that be used in non-autosave mode? In that view, I can select each component that I want to save for each gameObject. But, I am not able to find a way to use this when I am not using auto-save.
I think I am missing something fundamental in my approach.
---Update---
I kind of found a way to solve this. I am using auto-save without specific events. I am manually saving data using ES3AutoSaveMgr.Current.Save(). It is working as expected.
Thanks.
Select components to save in non-auto save mode
Re: Select components to save in non-auto save mode
Hi there,
Glad you managed to find a solution.
Just in case anyone else comes across this, if you want to choose which Components get stored when using code you would save the Components separately rather than using ES3.Save<GameObject>.
However, there is an easier way if using ES3.Save<GameObject>. You can simply select the Components in the Auto Save window, and then set the Save and Load event for Auto Save to none. Then when calling ES3.Save<GameObject>, it will only save the Components you specified in the Auto Save window.
All the best,
Joel
Glad you managed to find a solution.
Just in case anyone else comes across this, if you want to choose which Components get stored when using code you would save the Components separately rather than using ES3.Save<GameObject>.
However, there is an easier way if using ES3.Save<GameObject>. You can simply select the Components in the Auto Save window, and then set the Save and Load event for Auto Save to none. Then when calling ES3.Save<GameObject>, it will only save the Components you specified in the Auto Save window.
All the best,
Joel