Load scenes on demand

Discussion and help for Easy Save 3
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Tempus_G
Posts: 1
Joined: Thu Apr 01, 2021 7:33 pm

Load scenes on demand

Post by Tempus_G »

Looking at the save system, the auto save function is best suited for my needs as I will have many objects added, moved, deleted and duplicated at runtime.
So auto loading and saving a scene is best. But my game uses one scene with infinite variations depending on the player.

Is it possible to have custom save names to load on request from a save slot menu?
So same scene, but different saves.


I found a section on autosave

Code: Select all

ES3AutoSaveMgr.Current.settings.path = "MyFile.es3";
So is this what I am looking for?
SO i would do something like

Code: Select all

ES3AutoSaveMgr.Current.settings.path = "MySaveFile_001.es3";
ES3AutoSaveMgr.Current.Save();
Then load

Code: Select all

ES3AutoSaveMgr.Current.settings.path = "MyOtherSave_002.es3";
ES3AutoSaveMgr.Current.Load();
Or have I missed something?
User avatar
Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Load scenes on demand

Post by Joel »

Hi there,

This is correct.

All the best,
Joel
Joel @ Moodkie Interactive
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