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System.NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UIElements.BaseLiveReloadAssetTracker`1[T].StartTrackingAsset (T asset) [0x0002b] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\BaseLiveReloadAssetTracker.cs:47
at UnityEngine.UIElements.VisualElement.HandlePanelAttachmentEvents (UnityEngine.UIElements.EventBase evt) [0x00089] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElementHierarchy.cs:1056
at UnityEngine.UIElements.VisualElement.ExecuteDefaultAction (UnityEngine.UIElements.EventBase evt) [0x000c4] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElement.cs:1040
at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00079] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\Events\EventHandler.cs:170
at UnityEngine.UIElements.EventDispatchUtilities.ExecuteDefaultAction (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00039] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\Events\IEventDispatchingStrategy.cs:213
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x0009a] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\EventDispatcher.cs:356
at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x0002e] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\EventDispatcher.cs:218
at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x0000e] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\Panel.cs:398
at UnityEngine.UIElements.VisualElement.HasChangedPanel (UnityEngine.UIElements.BaseVisualElementPanel prevPanel) [0x0004b] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElement.cs:1155
at UnityEngine.UIElements.VisualElement.SetPanel (UnityEngine.UIElements.BaseVisualElementPanel p) [0x00148] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElement.cs:1114
at UnityEngine.UIElements.VisualElement+Hierarchy.SetParent (UnityEngine.UIElements.VisualElement value) [0x0001b] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElementHierarchy.cs:661
at UnityEngine.UIElements.VisualElement+Hierarchy.Insert (System.Int32 index, UnityEngine.UIElements.VisualElement child) [0x000b4] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElementHierarchy.cs:440
at UnityEngine.UIElements.VisualElement+Hierarchy.Add (UnityEngine.UIElements.VisualElement child) [0x0000e] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElementHierarchy.cs:402
at UnityEngine.UIElements.VisualElement.Add (UnityEngine.UIElements.VisualElement child) [0x0001d] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Core\VisualElementHierarchy.cs:98
at UnityEditor.UIElements.DefaultEditorWindowBackend.AddRootElement (UnityEngine.UIElements.VisualElement root) [0x00000] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Editor\WindowBackends\DefaultEditorWindowBackend.cs:163
at UnityEditor.UIElements.DefaultEditorWindowBackend.RegisterWindow () [0x000ab] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Editor\WindowBackends\DefaultEditorWindowBackend.cs:126
at UnityEditor.UIElements.DefaultEditorWindowBackend.UnityEditor.IEditorWindowBackend.OnRegisterWindow () [0x00000] in D:\Unity Rpos\Idle Castle Defender\Library\PackageCache\com.unity.ui@1.0.0-preview.14\Editor\WindowBackends\DefaultEditorWindowBackend.cs:97
at UnityEditor.HostView.RegisterSelectedPane (System.Boolean sendEvents) [0x00035] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.HostView.SetActualViewInternal (UnityEditor.EditorWindow value, System.Boolean sendEvents) [0x0004b] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.DockArea.SetSelectedPrivate (System.Int32 value, System.Boolean sendEvents) [0x00059] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.DockArea.AddTab (System.Int32 idx, UnityEditor.EditorWindow pane, System.Boolean sendPaneEvents) [0x00018] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.DockArea.AddTab (UnityEditor.EditorWindow pane, System.Boolean sendPaneEvents) [0x0000d] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.EditorWindow.CreateNewWindowForEditorWindow (UnityEditor.EditorWindow window, System.Boolean loadPosition, System.Boolean showImmediately, System.Boolean setFocus) [0x0001b] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.EditorWindow.Show (System.Boolean immediateDisplay) [0x00011] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.EditorWindow.Show () [0x00001] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.EditorWindow.GetWindowPrivate (System.Type t, System.Boolean utility, System.String title, System.Boolean focus) [0x00057] in <4692de163886420a99055edcb981b14c>:0
at UnityEditor.EditorWindow.GetWindow (System.Type t) [0x00001] in <4692de163886420a99055edcb981b14c>:0
at ES3Editor.ES3Window.InitAndShowHome () [0x00000] in D:\Unity Rpos\Idle Castle Defender\Assets\Plugins\Easy Save 3\Editor\ES3Window.cs:25
at ES3Editor.ES3Window.OpenEditorWindowOnStart () [0x0000d] in D:\Unity Rpos\Idle Castle Defender\Assets\Plugins\Easy Save 3\Editor\ES3Window.cs:183
at ES3Postprocessor..cctor () [0x00000] in D:\Unity Rpos\Idle Castle Defender\Assets\Plugins\Easy Save 3\Editor\ES3Postprocessor.cs:39
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])