Saving a whole scene Question

Discussion and help for Easy Save 3
BTippen
Posts: 25
Joined: Sun Nov 22, 2020 10:58 am

Re: Saving a whole scene Question

Post by BTippen »

Sorry Joel, Im stuck again.

Im trying to save the agents that use A8 Pathfinding project. I have the AIPath and Seeker Components on the agents. I was originally getting the no parameter constructor on the AIPath Component. So i put one in but i am still getting an errors to do with pathfinding. Do you know any tips for making easy save 3 work with A* pathfinding project?
BTippen
Posts: 25
Joined: Sun Nov 22, 2020 10:58 am

Re: Saving a whole scene Question

Post by BTippen »

Ok I think i managed it for those also getting this problem i added parameterless Constructors for GridNode, GridNodeBase & GraphNode,

But i still have this error for circleColliders any ideas what this is?

CircleCollider2D.usedByComposite assign attempt for 'Food1(Clone)' is not valid as collider is not capable of being composited.
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Joel
Moodkie Staff
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Joined: Wed Nov 07, 2012 10:32 pm

Re: Saving a whole scene Question

Post by Joel »

Hi there,

The error you're receiving regarding the CircleCollider2D is likely because you're serialising a property which isn't serializable. As this is an error with the CircleCollider2D class rather that at our end, you would need to contact Unity regarding this and which properties you need to save to serialise their class.

All the best,
Joel
Joel @ Moodkie Interactive
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BTippen
Posts: 25
Joined: Sun Nov 22, 2020 10:58 am

Re: Saving a whole scene Question

Post by BTippen »

Is this the reason its not listed on the official notes as being supported?
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Joel
Moodkie Staff
Posts: 4826
Joined: Wed Nov 07, 2012 10:32 pm

Re: Saving a whole scene Question

Post by Joel »

Hi there,

It's not in the Supported Types list because no explicit support has been created to serialise CircleCollider2D.

All the best,
Joel
Joel @ Moodkie Interactive
Purchase Easy Save | Contact | Guides | Docs | Getting started
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