Search found 15 matches
- Fri Jan 24, 2020 1:04 pm
- Forum: General Discussion
- Topic: Errors
- Replies: 11
- Views: 5096
Re: Errors
Thanks, I've sent you a private message.
- Thu Jan 23, 2020 6:24 pm
- Forum: General Discussion
- Topic: Errors
- Replies: 11
- Views: 5096
Re: Errors
Hi do you have any ideas for how I might be able to fix this? I have reported it to Unity but yet to hear from them, in the meantime, the app is getting negative reviews because of this. If I were to remove EasySave then it would be fine, but I would have to change how I save data obviously. This ho...
- Tue Jan 14, 2020 2:35 pm
- Forum: General Discussion
- Topic: Errors
- Replies: 11
- Views: 5096
Re: Errors
Hi Joel, Thanks for the reply. This is occurring only a handful of times of different devices. I have not experienced it myself but the game is now live and I see these errors in the Unity Online Crash console. I checked the resource folder and the file is there. Of course, it works for the majority...
- Mon Jan 13, 2020 3:32 pm
- Forum: General Discussion
- Topic: Errors
- Replies: 11
- Views: 5096
Errors
Hi, I'm using easySave3 on a mobile build and I'm getting some errors that I wondered if you could help me with them. here is the stack track I am getting: ES3Settings.IsAbsolute (System.String path) (at <00000000000000000000000000000000>:0) ES3Settings.get_FullPath () (at <0000000000000000000000000...
- Mon Nov 18, 2019 4:22 pm
- Forum: General Discussion
- Topic: Reference manager question
- Replies: 7
- Views: 8088
Re: Reference manager question
Hi, I also want to ask a question about this... I'm doing basic saving but using EasySave so I get extra features like vectors etdc... I've run into some memory problems and when profiling it found it it was easy save. It has references to files not even in my scene. How can i run it without these r...