Search found 4855 matches

by Joel
Fri Oct 20, 2017 7:12 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Best Practice obscuring data
Replies: 3
Views: 7988

Re: Best Practice obscuring data

Ahh, I understand. I've created a UnityPackage below which adds an Editor script ( EncryptFile.cs ) to your project which exposes an Encrypt Text File menu item in Assets > Easy Save 2 . This opens a dialog allowing you to encrypt a file with the password defined at the top of the EncryptFile script...
by Joel
Wed Oct 18, 2017 7:09 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Best Practice obscuring data
Replies: 3
Views: 7988

Re: Best Practice obscuring data

Hi there,

Unfortunately there's no way we're aware of to do this as there's no way to obfuscate the data in a way which would be readable by spreadsheet software.

All the best,
Joel
by Joel
Sat Oct 14, 2017 7:44 am
Forum: General Discussion
Topic: Incorrect exception
Replies: 9
Views: 10185

Re: Incorrect exception

No problem, I'll PM you over an updated ES3File.cs.

I think you're right regarding keeping it consistent, so these changes will likely be pushed into a future update.

All the best,
Joel
by Joel
Fri Oct 13, 2017 7:01 am
Forum: General Discussion
Topic: Incorrect exception
Replies: 9
Views: 10185

Re: Incorrect exception

Hi there, Type checking can't currently be disabled with ES3File because the ES3Type used to load the data is cached to improve performance. However, if you wish I can send you a version for which type checking can be disabled? The performance benefits of ES3File can be found at the top of the ES3Fi...
by Joel
Thu Oct 12, 2017 10:30 am
Forum: General Discussion
Topic: Incorrect exception
Replies: 9
Views: 10185

Re: Incorrect exception

Ahh I understand now. There's an undocumented field in the ES3Settings class called typeChecking which you can use to enable and disable type checking. For example: var settings = new ES3Settings(); settings.typeChecking = false; var value = ES3.Load<SavedAction>("myKey", settings); All th...
by Joel
Thu Oct 12, 2017 7:33 am
Forum: General Discussion
Topic: Incorrect exception
Replies: 9
Views: 10185

Re: Incorrect exception

The reason the data would have become unreadable is because for testing reasons during the beta, we're writing the buffer to file regardless of whether an exception occurred (essentially corrupting the data). This is so that we can see from the save file at which point during the save process someth...
by Joel
Wed Oct 11, 2017 7:33 pm
Forum: General Discussion
Topic: Incorrect exception
Replies: 9
Views: 10185

Re: Incorrect exception

Thanks for the heads-up, looks like we've refactored a part of our code but haven't propagated the changes to the body of the exception (it's meant to output the type of the generic parameter). I'll get this fixed in the next update.

All the best,
Joel
by Joel
Tue Oct 10, 2017 12:55 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: save file gone when update game(new feature)
Replies: 14
Views: 22753

Re: save file gone when update game(new feature)

Hi there,

As the problem is at Unity's end rather than ours, we're unable to fix it ourselves in Easy Save 3. However, I think it might only affect earlier versions of Unity 5 prior to 5.5, but you'll need to ask Unity for clarification on this.

All the best,
Joel
by Joel
Tue Oct 10, 2017 7:12 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: save file gone when update game(new feature)
Replies: 14
Views: 22753

Re: save file gone when update game(new feature)

Hi there, The location of the save file is managed by Unity (we simply hook into their Application.persistentDataPath variable), so unfortunately we don't have control of this at our end. What you're encountering is a bug at Unity's end where they've changed the location of the persistent data path ...
by Joel
Thu Oct 05, 2017 9:50 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Save Object Array Playmaker Action not working
Replies: 1
Views: 5404

Re: Save Object Array Playmaker Action not working

Hi there, As this is an Easy Save 2 question, I've moved it to the relevant forum. I've not seen this error before, but it appears that the GameObject you're trying to save is uninitialised, as DefaultAsset is the type Unity gives objects which are not yet resolved. If you could PM me a very basic t...