Search found 4832 matches

by Joel
Wed Mar 20, 2024 4:40 pm
Forum: General Discussion
Topic: Textures being loaded from another scenes
Replies: 8
Views: 79

Re: Textures being loaded from another scenes

Hi there,

It looks like you're using an old version of Unity Visual Scripting (current version is 1.8.0). You will need to use 1.5.2 or newer as IncludeInSettings wasn't included before this version (you can update from Window > Package Manager).

All the best,
Joel
by Joel
Wed Mar 20, 2024 3:42 pm
Forum: General Discussion
Topic: Textures being loaded from another scenes
Replies: 8
Views: 79

Re: Textures being loaded from another scenes

Hi there,

Lists of primitives are fine. Only objects which derive from UnityEngine.Object (e.g. GameObjects, ScriptableObjects, MonoBehaviours, etc) will be saved and loaded by reference :)

All the best,
Joel
by Joel
Wed Mar 20, 2024 12:23 pm
Forum: General Discussion
Topic: Textures being loaded from another scenes
Replies: 8
Views: 79

Re: Textures being loaded from another scenes

Hi there, This usually means that there is an Easy Save 3 Manager in your scene which is automatically gathering the dependencies of your scene so that they can has a persistent ID assigned to them in order to save and load them by reference. For this reason sometimes Unity will attribute memory usa...
by Joel
Tue Mar 19, 2024 2:52 pm
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 144

Re: How to build out without build keeping saves?

I'm not sure what you mean by "clear the SO data", could you clarify? If you mean just clear the data you've saved regarding ScriptableObjects you can use ES3.DeleteKey to delete individual keys if you've saved your SO data to a separate key. All the best, Joel yeah sorry it's kind of har...
by Joel
Tue Mar 19, 2024 8:27 am
Forum: General Discussion
Topic: Pause Auto Save Feature
Replies: 1
Views: 35

Re: Pause Auto Save Feature

Hi there, As you've noted, you would just set the Save Event and Load Event to None. This will stop Auto Save from doing anything unless you manually trigger Auto Save using code. But also note that Auto Save do anything unless you've selected things in the Auto Save window. So if you're not ready t...
by Joel
Tue Mar 19, 2024 8:24 am
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 144

Re: How to build out without build keeping saves?

I'm not sure what you mean by "clear the SO data", could you clarify?

If you mean just clear the data you've saved regarding ScriptableObjects you can use ES3.DeleteKey to delete individual keys if you've saved your SO data to a separate key.

All the best,
Joel
by Joel
Mon Mar 18, 2024 8:26 am
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 144

Re: How to build out without build keeping saves?

Hi there, Glad you managed to get that working :) To clear your save data on build you would use Unity's OnPreprocessBuild event: https://docs.unity3d.com/ScriptReference/Build.IPreprocessBuildWithReport.OnPreprocessBuild.html This might look something like this: using UnityEditor; using UnityEditor...
by Joel
Sun Mar 17, 2024 8:57 am
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 144

Re: How to build out without build keeping saves?

Hi there, What platform are you building for? If you're building for standalone Windows player then the persistent data folder is the same location as the Windows editor (this is only the case for Windows and all other platforms use separate locations). In this case you would need to manually delete...
by Joel
Tue Mar 12, 2024 8:46 am
Forum: General Discussion
Topic: Saving a list of gameobjects with only floats gives errors
Replies: 2
Views: 39

Re: Saving a list of gameobjects with only floats gives errors

Hi there, Your two ES3.Save calls are using the same key. This means that you're just overwriting the float you're saving with the int you're saving. So when you come to load the float, the data will instead be the int that you've saved, which is why you're getting that error. Usually you would appe...
by Joel
Wed Mar 06, 2024 6:31 pm
Forum: General Discussion
Topic: How can i save a list of gameobjects?
Replies: 10
Views: 205

Re: How can i save a list of gameobjects?

Thanks Notso :) @Recktardeded: Just to double-check, have you followed the Saving and Loading GameObjects guide? I had assumed you had, but I suspect you might not have (this is the workflow Notso is describing): https://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-prefabs/ Hel...