Search found 21 matches

by yimingt
Mon Aug 02, 2021 8:29 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

I'm trying to create an ES3Type Script for UnityEvents but I'm getting this error:
Assets\Easy Save 3\Types\ES3UserType_UnityEvent.cs(37,71): error CS0122: 'InvokableCallList' is inaccessible due to its protection level
What could be a solution for this?
by yimingt
Fri Jul 30, 2021 8:08 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Yes, I have tried pressing the Optimize button on the Reference Manager. It was able to remove some references but it's still at a very large value. Hmmm but what do you mean by "referenced by your scene"?
by yimingt
Fri Jul 30, 2021 7:49 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Another worry I have is the number of references the Reference Manager is storing. It's at a whopping 22k references and it can cause some troubles when starting playmode and when a conflict arises in Unity Collab. Should I be manually assigning references at this point? I have tried it once but soo...
by yimingt
Thu Jul 29, 2021 9:24 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

I have attached the ES3 Auto Save onto an object and it seems to be saving components on the object even without setting any components to be saved. I'm confused as to what the "Components To Save" on the ES3 Auto Save is supposed to do now. Another issue I'm running into is saving materia...
by yimingt
Thu Jul 29, 2021 1:46 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

If no value in the component was set to be auto saved, would it default to values set in the base prefab or would they be reset?
by yimingt
Wed Jul 28, 2021 1:20 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Hey Joel,

When setting the component to save for Prefabs, should I be referencing every component or is the system able to instantiate the prefab's components and children based on the original prefab?
by yimingt
Thu May 06, 2021 3:43 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Now I'm trying to implement save slots with the Auto Save. I most likely need to set the save path of the auto save using this piece of code: ES3AutoSaveMgr.Current.settings.path = "MyFile.es3"; and then manually calling a load. What I noticed about the ES3AutoSaveMgr is that it's a single...
by yimingt
Wed May 05, 2021 6:28 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Hey Joel!

Updating the package has solved the problem. :D I'm sorry for the scare, I should have done that first but I was having difficulty finding out how to update the package. Looks like only the owner of the package could update it.
by yimingt
Tue May 04, 2021 1:04 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Hey Joel, Sorry for the late reply. I have tried replicating my steps in a new project and found no problems at all :shock: . However, the problem still persists on my other project. I noticed that the EasySave I have on the other project is slightly outdated so maybe that might be causing the probl...
by yimingt
Fri Apr 30, 2021 5:25 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 11057

Re: Getting ES3 Auto Save to work

Oh forgot to mention. What I'm trying to do in the new scene is to see how auto saving works with prefabs that are not instantiated but are already in the scene from the start.