Solved!
For some reason, when compiling the DLL, one of the precompiler directives was being ignored. We've found another way around it and I'll get an update sent out today.
Thanks for making us aware of this; we'll be running our unit tests before and after compilation from now on!
Search found 4855 matches
- Fri Jan 25, 2013 11:15 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2 release upgrade: The Good, The Badass, and The Ugly
- Replies: 11
- Views: 20178
- Fri Jan 25, 2013 8:54 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2 release upgrade: The Good, The Badass, and The Ugly
- Replies: 11
- Views: 20178
Re: ES2 release upgrade: The Good, The Badass, and The Ugly
Hi Petrucio,
I'm looking into this for you at the moment. It looks like something odd is happening when we compile to our DLL.
All the best,
Joel
I'm looking into this for you at the moment. It looks like something odd is happening when we compile to our DLL.
All the best,
Joel
- Wed Jan 23, 2013 6:24 pm
- Forum: (Legacy) Easy Save 2 Examples and Tutorials
- Topic: Using Easy Save with iCloud Plugins
- Replies: 0
- Views: 37889
Using Easy Save with iCloud Plugins
Using Easy Save with iCloud Plugins Although Easy Save does not have its own iCloud functionality, it is very simple to integrate Easy Save with existing iCloud plugins, using ES2.SaveRaw and ES2.LoadRaw . Integrating with 'iCloud for Unity' by Jemast To upload a file we've created with Easy Save 2...
- Tue Jan 22, 2013 10:52 pm
- Forum: (Legacy) Easy Save 2 Examples and Tutorials
- Topic: Saving and Loading Custom Classes
- Replies: 0
- Views: 42163
Saving and Loading Custom Classes
Saving and Loading Custom Scripts
This tutorial has now been superseded by the Adding Support for Other Types guide.
This tutorial has now been superseded by the Adding Support for Other Types guide.
- Tue Jan 22, 2013 1:53 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Before upgrading from Easy Save 2 Beta ...
- Replies: 1
- Views: 6745
Re:
Thanks trothmaster! There are a few things to take note of which we've added to the release notes, which you'll be able to see when Unity uploads it to the Asset Store. Firstly, Web Functionality has changed massively. If you're using ES2.Download, ES2.Upload, etc, you will have to change your code ...