Search found 4858 matches
- Tue Feb 27, 2024 4:58 pm
- Forum: General Discussion
- Topic: Problem with loading when changing data in Scriptable Objects
- Replies: 3
- Views: 1631
Re: Problem with loading when changing data in Scriptable Objects
Glad you managed to resolve your issue, and thanks for the kind review
- Tue Feb 27, 2024 4:02 pm
- Forum: General Discussion
- Topic: Prefab Error
- Replies: 6
- Views: 2744
Re: Prefab Error
Hi there, The behaviour they were experiencing was explained by the guide here: https://docs.moodkie.com/easy-save-3/es3-guides/saving-and-loading-references/#reference-could-not-be-found-warning I.e. you can't load a reference to something which doesn't exist. See the guide for information on how t...
- Tue Feb 27, 2024 3:12 pm
- Forum: General Discussion
- Topic: Setting Loaded Gameobjects as GameObject variables
- Replies: 1
- Views: 1481
Re: Setting Loaded Gameobjects as GameObject variables
Hi there, Setting a tag is possible but changing the parent isn't just like also getting the transfrom (seems not to have a transform) I'm not sure I understand. It's impossible for a GameObject to exist without a Transform, and I've never heard of behaviour like this before. Please could you replic...
- Tue Feb 27, 2024 3:09 pm
- Forum: General Discussion
- Topic: Problem with loading when changing data in Scriptable Objects
- Replies: 3
- Views: 1631
Re: Problem with loading when changing data in Scriptable Objects
Hi there,
You can find information on this here:
https://docs.moodkie.com/easy-save-3/es ... nd-warning
All the best,
Joel
You can find information on this here:
https://docs.moodkie.com/easy-save-3/es ... nd-warning
All the best,
Joel
- Tue Feb 27, 2024 9:32 am
- Forum: General Discussion
- Topic: Not Saving a child?
- Replies: 5
- Views: 1702
Re: Not Saving a child?
Hi there, I've edited your post as posting our source code publicly is against the EULA. Because it's a parsing error it's not possible to attribute it to an object at that point because the object hasn't been parsed. Generally you would isolate it to an object by reducing the variables which are be...
- Mon Feb 26, 2024 8:37 am
- Forum: General Discussion
- Topic: Cloud.sync issue - file too big maybe? Or custom types?
- Replies: 1
- Views: 1515
Re: Cloud.sync issue - file too big maybe? Or custom types?
Hi there,
This would indicate another server configuration issue. Specifically that your server is rejecting the file upload, or it's being uploaded as an empty file. I'll PM you an updated ES3Cloud.php which will be able to tell you which one of the above it is.
All the best,
Joel
This would indicate another server configuration issue. Specifically that your server is rejecting the file upload, or it's being uploaded as an empty file. I'll PM you an updated ES3Cloud.php which will be able to tell you which one of the above it is.
All the best,
Joel
- Sun Feb 25, 2024 8:54 am
- Forum: General Discussion
- Topic: GetKeys Gives a null reference error
- Replies: 1
- Views: 1602
Re: GetKeys Gives a null reference error
Hi there, I don't appear to be getting a null reference exception from ES3.GetKeys on a file with no keys. I've tested this with the following code in the latest version: using UnityEngine; public class GetKeysTest : MonoBehaviour { // Start is called before the first frame update void Start() { ES3...
- Sun Feb 25, 2024 7:30 am
- Forum: General Discussion
- Topic: Easy Save saves my prefabs, but loads very weirdly...
- Replies: 4
- Views: 1595
Re: Easy Save saves my prefabs, but loads very weirdly...
Hi there, Assuming that the project is minimal and I don't need knowledge of the asset you're using to understand it: If you upload the project to something such as Google Drive or WeTransfer and send me the link using the form at Moodkie.com/contact along with step-by-step instructions I'm happy to...
- Sat Feb 24, 2024 8:30 am
- Forum: General Discussion
- Topic: Easy Save saves my prefabs, but loads very weirdly...
- Replies: 4
- Views: 1595
Re: Easy Save saves my prefabs, but loads very weirdly...
Hi there, First I would check that the prefabInstances List you're saving contains the items you expect it to immediately before saving (i.e. using a Debug.Log call), and that they are all different instances (rather than adding the same instance to the list many times). Secondly, have you copied an...
- Sat Feb 24, 2024 8:22 am
- Forum: General Discussion
- Topic: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to table.
- Replies: 4
- Views: 1619
Re: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to tabl
That's very strange as the only thing which triggers the "ES3Cloud is functioning correctly" error is a check to check whether the apiKey is set, immediately before the line which checks it's valid. It sounds like your API key could contain characters that your server doesn't like and it's...