Search found 16 matches
- Mon May 24, 2021 8:35 pm
- Forum: General Discussion
- Topic: Saving current instance of prefab
- Replies: 4
- Views: 1244
Re: Saving current instance of prefab
Hi, I am running into another issue related to saving fields on prefabs. Basically I set a sprite at runtime on the prefab. I have created an es3 type for the SpriteRenderer where I save the sprite field (screenshot below). However, when I load up my game again, the sprite is still not being saved. ...
- Fri May 21, 2021 4:46 am
- Forum: Feature Requests
- Topic: Support for serialising Animators
- Replies: 2
- Views: 9541
Re: Support for serialising Animators
I am also hoping for this feature as I am loading the animator controller from an accessibles directory when I instantiate my prefab. If I can't save my runtime animator controller, I will have to reload it again from the accessibles directory when the saved prefab is loaded which is not ideal.
- Tue May 18, 2021 11:40 pm
- Forum: General Discussion
- Topic: Saving current instance of prefab
- Replies: 4
- Views: 1244
Re: Saving current instance of prefab
Great, that seemed to work for me. Thanks!
- Tue May 18, 2021 3:59 am
- Forum: General Discussion
- Topic: Saving current instance of prefab
- Replies: 4
- Views: 1244
Saving current instance of prefab
Hello, I know this question has been asked before but I can't seem to get this to work for me. I have a prefab that I instantiate at runtime and have a script that has initially undefined values (shortened examples for clarity): public Bug : MonoBehaviour { public System.DateTime spawnStartTime; } I...
- Thu May 13, 2021 7:00 pm
- Forum: General Discussion
- Topic: IOException: Sharing violation on path
- Replies: 3
- Views: 1096
Re: IOException: Sharing violation on path
Thanks for responding to me. This issue is popping up without either of those conditions being true. Is there any other possibility? I noticed it seems to error when I have the script checking for ES3 keys in the `Awake` hook and disappears when I move it to the `Start` hook. Is there a reason this ...
- Thu May 13, 2021 3:49 am
- Forum: General Discussion
- Topic: IOException: Sharing violation on path
- Replies: 3
- Views: 1096
IOException: Sharing violation on path
I had this exception while trying to save/load my project. I saw on another forum post that this might be because I am trying to save/load from a couple different c# scripts. Does that assumption make sense? If so, are there other best practices/tips for using ES3 or some documentation I can refer t...